In an interview with the NGA, Johnson described VR as a tool to ‘seduce someone into accepting an entirely new reality’. On entering the Terminus installation, one finds oneself standing on a Dungeons and Dragons-style board, confronted with sculptural pieces featuring Johnson’s tribal, otherworldly distorted figures. Like stepping into the matrix, on entering Terminus you become convinced that Johnson’s drawings – created over seven years – are a viable reality. A sense of alienation from the physical world is replaced by a deep connection to Johnson and Ward’s imaginings, mirroring the potential of VR to disrupt the way we live, communicate and collaborate. Indeed, the creation of Terminus was facilitated by the group meeting up via VR headsets in their respective homes and studios, spread across the globe.