The Boeing Man (1966), William Fetter
The capabilities of CGI haven’t stayed stagnant since Fetter’s simple demonstrative linework. Since the 60s CGI programming has been entirely revolutionised, giving animators, artists and developers the option to render not just in 2D but also 3D, create sophisticated vector art and animate human-like actions onto computer-generated characters with deft precision.
The gaming industry clearly delineates the spectacular progression of design possibilities created by CGI. Game developers and animators can manipulate CGI to craft whole metropolises, recreate eerily realistic lighting and shadow, craft emotion and imbue human-like movements onto entirely computer-generated characters with extreme fineness. We can see these developments across gaming series such as Red Dead Redemption, where lighting, colour tone and recent forays in 3D have given these western landscapes, and vengeful cowboys in-game a convincingly detailed finish.