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Computer animation began in the 1960s and is animation’s digital successor. Using software programs like Adobe Flash, animators build-up sequences on a computer to be used as special effects in film, called Computer Generated Imagery (CGI), or as animated sequences in their own right. Computer animation has distinct advantages for artists: it is cheap to make, fast, and the artist is able to control every aspect of the process unlike the vagaries of shooting film which cannot be viewed until developed. Sites like YouTube and MySpace have become forums for computer animation, bypassing the traditional galleries and museums as the spaces for the artistic enterprise.

Any Means Necessary: The Interdisciplinary World of Jamilah Sabur

Journeying home in the works of Jamilah Sabur Lauren Gee |  Ed Clare Deal  | 29 May 2020 [...]

2022-01-27T16:50:11+00:0029 May 2020|Animation Art, Biography, CGI, Computer Art, Digital Art, Digital Avatar, Feminism, New Media Art, Video Art|Comments Off on Any Means Necessary: The Interdisciplinary World of Jamilah Sabur

Terminus (2020) – Jess Johnson and Simon Ward

Choose your own adventure or fated quest? Jess Johnson and Simon Ward’s cybernetic world captures the unease of reality. [...]

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