Procedural Art

One example of procedural generation, here used to generate realistic looking tree models. Different models can be generated by changing both deterministic parameters and a random seed.

In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated assets and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D models. In video games, it is used to automatically create large amounts of content in a game. Depending on the implementation, advantages of procedural generation can include smaller file sizes, larger amounts of content, and randomness for less predictable gameplay. Procedural generation is a branch of media synthesis.

Sound and Motion: Arash Akbari Bridges Worlds

Iranian artist Arash Akbari’s newest work Sonomotion blends hypnotic visuals with experimental tracks to examine the ways that sound [...]

2022-04-07T16:34:19+01:0030 September 2020|Digital Art, Digital Music, Generative Art, Interview, New Media Art, Procedural Art|Comments Off on Sound and Motion: Arash Akbari Bridges Worlds
Go to Top