I build interactive experiences that bridge the gap between new media and pop culture. “BROAD-LAND” which premiered at Pablo’s Birthday Gallery allowed users to explore a Malibu Barbie island reminiscent of my lived experience growing up in the 90s. “BROAD-LAND” featured relics from my childhood, My Little Ponies, Legos, and Game Boys that were reconstructed to blur the gender binary. “BROAD-LAND” is a virtual retrospect of our society’s sexist marketing practices in the toy and gaming industry. Through game engine software, I design interactive experiences based on my personal relationship with the inequities in representation in mainstream media.
At NEW INC, I built a VR experience titled “Lube River” that was designed to critique the ways in which mainstream media talks about sexuality and autonomy over Womxn’s bodies. Users are able to navigate a vu-gondola, exploring topics excluded from traditional sex education such as consent, masturbation, and sexual orientation/gender identity. Providing users with full control over their virtual avatars in an intimate and isolated 3D environment allowed for a safe and fun exploration of these topics that are frequently considered too “taboo”.
My previous work, “Digital Arrest” also examines the influence of virtual embodiment and autonomy over identity. “Digital Arrest,” which was developed for Columbia University’s School of Social Work, features the virtual avatar of Jarrell Daniels, a Columbia student who was wrongfully incarcerated for his social media presence. “Digital Arrest” allows users to embody his 3D avatar and relive the day he was arrested exploring how social media can be used as a tool for policing in the 21st Century.