Agora Digital Art is proud to present the first episode of Curator’s Radar with Adrian StClair. Our first mark on the radar is with the talented artist Sian Fan. Tune in to learn about her work, influences and plans for the future.

Adrian St Clair  |  Ed YoungMi Lamine  | 12 January 2021

Dance Performance and game VR – Sian Fan

Get a special insight into digital reality, performance, contemporary painting and sculpture to suit your daily fix of artistic learning. We looked at her processes and stories behind some of her major art pieces and collaborations with Museums, festivals and TV.
Listen to this pleasant conversation with our curator, while discovering this brilliant artist!

Sian Fan Portfolio

Sian Fan, Bloom (2018) © Courtesy of the artist.
Sian Fan, Digital Filter for @Cadaf #DigitalMonth Miami (2020) © Courtesy of the artist.
Sian Fan, 3D sculpture work in progress (2021) © Courtesy of the artist.
Sian Fan, Digi landscapes commission for @essexcdp x @chelmscouncil x @essex_2020 (2020) © Courtesy of the artist.
Sian Fan, Glitch choreography for @sitegallery commission in @sarabandefoundation (2021) © Courtesy of the artist.

About the artist

Sian Fan (b. 1991) is an interdisciplinary artist working in London. She is a graduate of the Fine Art Masters at Central Saint Martins, where she was awarded the prestigious Mona Hatoum Scholarship and was nominated for the Nova Award. In 2014 she graduated from the University of Brighton’s BA Performance and Visual Art Dance course, where she was awarded the prize for Outstanding Creative Achievement. 

She has exhibited internationally with venues including Tate Modern, British Council, and the ICA, as well as producing work with Channel 4, the BBC and Google.

Her work combines movement, the female body and technology to explore embodiment, spirituality and human experience in the digital age. Drawing on her background in contemporary and aerial dance she suspends, fragments and augments the body via choreography and digital techniques. She works across mediums, combining the physical and the virtual through sculpture, performance, animation, moving image and virtual & augmented reality, and seeks to create works that heighten our awareness of the experience of being online.

She is fascinated by virtual identities, and in how we construct virtual bodies which exist in hyperspace beyond our physical bodies.

She is concerned with the complexities of spiritual experience and with being human in our increasingly digitised and hyperconnected world. Through her work, she hopes to discover new ways for us to coexist with technology.

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