Research on WebXR

What WebXR Platform should we use to showcase digital artworks?

The VR space is a perfectly relevant environment for an inclusive, participatory and interactive learning process through lectures, meetings and discussions, semi-structured interviews with key respondents and an online questionnaire with the digital visual arts audience reached through purposive sampling. 

Research Leader: MiMi

Research Advisor: Işıl Ezgi Çelik

VR Advisor: Pierre-François Gérard

The collective body of knowledge that would be generated in the learning space will help us to offer better digital exhibition venues and will improve the audience’s experience in this specific immersive field.