Real-Time Unity with live musicians, responsive music textures and avatars; Vive virtual-reality.
A work in progress: 2018-2019
Alice Unchained is a virtual chamber for chamber music. It is the third work loosely inspired by Alice in Wonderland, created by media artist Claudia Hart and composer Edmund Campion, director of the Center for New Music and Audio Technology, UC Berkeley. Alice mashes 3D animation, motion-captured live performance, and music performed by live and virtual musicians whose sound is analyzed in real-time and remixed in the bodies of sculptural avatars. It feeds-back the virtual and the live, blending them together in a liminal, uncanny mix.
Both Hart and Campion were inspired by the technology theorist Donna Haraway, whose Cyborg Manifesto imagined a Utopian future in which advanced biotechnologies would liberate human culture from the constraints of gender binaries. So for Alice Unchained, Hart directed and motion-captured professional wrestler Isaias Velazquez and choreographer Kristina Isabelle, mixing their data together to create a singular, ‘cyborg’ choreography. Acting in parallel, Campion composed the music with live drummers who are bound to computer-generated click-tracks and mixed with the disembodied sounds of improvising Cellist, Danielle Degruttola. It adds up to a new chamber music experience, one strangely referential to the 19th-century salon for chamber music and time of Alice, only now existing between the real and the digital.
Andrew Blanton, percussion; Edmund Campion, music composition and live audio mix; Danielle DeGruttola, cello improvisations; Russell Greenberg, percussion; Kristina Isabelle, dance; Jeff Lubow, CNMAT music systems designer; Tommy Martinez, live motion capture and shader programming; Isaias Velazquez, wrestling
Thanks to the Center for New Music and Audio Technologies at UC Berkeley for their participation and support in making this performance possible. Alice Unchained was made with additional support from a Pioneer Works Tech Residency.
Motion Capture Technical Producer: Stéphane Dalbera; Motion Capture Director: Jeremy Meunier; Motion Capture Studio Courtesy Of: Game On, Montreal; Motion Capture Post Production Courtesy Of: Atopos, Paris, in partnership with the Bachelor in Real-Time-3D Program, HECTIC, Paris